Parthon Software

Have fun, Play hard.

Long Absence

Posted by Parthon on February 9th, 2010

So I’ve been gone for a long time, and lots of stuff has happened.

Right now I’m developing a PCG Exploration Platformer, codename: Metroguevania. It’s going quite well and I’ll have more info about it soon. There’s a lot to talk about, post about and generally give information about. I’ve gotten back into Game Development again in a big way and I don’t plan out on burning out quickly like I normally do.

Just for a quick summary:
Space Fortress is on hold. It got too complex for me.
Sim Cavern was made for Ludum Dare 15. It’s playable and reasonably finished, but to actually turn it into a fully fledged game would take alot more work.
Metroguevania is coming along quite nicely. There will be lots of screenshots and PCG discussion.

That’s all for now. Go play some games.

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Space Fortress Progress 5

Posted by Parthon on June 6th, 2009

“To know where you are now, you have to know where you have been.” - Jake Krippin, Master Astrographer.

Woohoo!

I reached a major milestone in my development today. I have pathing and tasks finished today, so colonists don’t just wander around any more; they do the jobs that need to be done, and quickly too. As one of the complicated cores of the game I’m glad I have a system in place, now I can get on with the other more useful stuff. No screenshot today, nothing interesting to see, it was all ‘under-the-hood’ stuff.

Next on the agenda is colonist construction, transport and workshop use.

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Space Fortress Video 1

Posted by Parthon on June 3rd, 2009

I’ve been taking a minor break the past few days, but I did get a small gameplay video made. It just shows off some mining and colonists walking around.

Don’t mind the art, I can’t draw.

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Space Fortress Progress 4

Posted by Parthon on June 1st, 2009

“Mining is all well and good if you know what you are doing, but more asteroid colonies have been lost to mining mishaps than Greebon attacks.” - Jason Tanner, chief astrogeological expert.

Wow, even more progress, I’m stunning even myself.

Tonight I managed to complete buildings, building coldet, mining, square contents, more AI and minor pathing. These systems aren’t finished, but they are adequate enough while I flesh out the UI, which is more important. That will be next, and it will be the harder code.

Here’s a screenshot.

Colonists Mining

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Space Fortress Progress 3

Posted by Parthon on May 30th, 2009

“Okay, we’re coming in to land. What’s that? Oh holy …….” - Last transmission of the S.S. Pegasus

I continue making progress, this time it’s with colonist moving and falling. It’s adequate, which is all I need to move onto the next list item, but I’m not satisfied. Definately the first thing to refactor when I start adding proper AI.

I have tile clicking done, so the cube under the mouse is highlighted. Next is to add walls and buildings. Then mining, and with mining subtile values. Then there’stasks and pathing to add to the Colonists giving them more AI, and last on the list so far is the UI, which will be the hardest.

Here’s to an eventful and successful week of programming.

Addenum: I just finished walls. It was easier than I thought.

SF walls

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