Parthon Software

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Archive for October, 2007

Static

Posted by Parthon on 13th October 2007

Before I start with this post I need to cite inspiration. http://www.squidi.net/three/entry.php?id=56

So anyways, after reading Sean’s gameplay mechanics I wanted to play some of them and even make a couple, but it wasn’t until he recently posted the White Noise gameplay mechanic was I compelled to make one using them, and thus Static is born.

This whole game, aside from the intro, is going to be in white noise, also known as TV static. It’s a game that won’t get high acclaim for it’s graphics of course, but the limitation is going to make it interesting, as all of the enemies, backgrounds and platforms have to fit in to being made of static. Even more, I can’t use borders or edges to show shape. The only place I’ve lightened this is with projectiles, the protaganist’s projectiles are white and the enemies are black, just for identification purposes. As for gameplay, I’m just going for the straight forward platform shooter, ala megaman. It’s fast paced gameplay and single unit protagonist should work well with the white noise graphics.

Add this onto Wizards, Anonius and Fireworks Factory, I have enough projects to last me until christmas.

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