Parthon Software

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Archive for January 29th, 2008

Space Fortress

Posted by Parthon on 29th January 2008

Yet another game idea.

A while ago I spoke about a game called Dwarf Fortress. It’s a very good game that I would recommend everyone should try, just for the depth of gameplay possible and everything you can do in it. The only downside is the graphics, which are ASCII, and the user interface, which is cumbersome. I think many more people would play it if the learning curve for the start of the game were far smaller. Which is why I wanted to do a 3d version with an easy to learn interface. Then I was thinking, Dwarves in Space, and so Space Fortress was born.

This also coincides with ressurecting my C# 3d game engine project. As Space Fortress will be in 3d, this will be a really good platform for creating the engine then going from there. Right now I’m working on the design of the engine and the way the game runs.

I’m excited about this project as much as, or perhaps more than, any others that I have worked on. Anyone that has ever done a creative work will know how fast the ideas flow when you are in the creative groove. I’ll be creating a project page for the game and finishing the website off to be a more user friendly site, especially the Projects section.

For now the game will play like a cross between Dwarf Fortress and Sim City. I think building games and sim games have been thin recently and mainly dominated by the Maxis powerhouse of ingenuity. Making an interesting game that’s different to most out there is going to be great.

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