Parthon Software

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Archive for August 7th, 2008

The Sporeal Invasion

Posted by Parthon on 7th August 2008

Yeah, it’s a weird name, but it suits the game.

So what is it? It’s a Procedural generated content action platformer, similar to Super Metroid, but with a lot more. The platformer parts are the standard running, jumping and shooting affair, but they will be entirely generated. There’s different environments to fight through, different objectives to meet and various sorts of enemies to encounter.

The overall story of the game takes place as you are one of the few survivors of on the planet due to the invasion of a giant plant type alien creature, named “The Sporeal”, which has arrived and is taking all the nutrients from the planet. It’s up to you to fight back against the plant by burning/blasting and freezing away portions of the plant, finding supplies and rescuing people to help you research new weapons and devices and to assist you on the world map. The missions the player chooses to take also determines how the game plays out, there could even be multiple endings, I haven’t gone that far on the design yet.

The other part of the game is the world map, which allows you to deploy bases, direct research and engineering and decide which mission to take next. The player may or may not spend much time here, as the biggest impact happens on the missions, although managing your world resources will be important to winning as well.

The main reason for this project though is the two week deadline. I know that on Saturday the 16th of August it will have to be mostly complete as it goes in for entry at the contest. I’m putting all my focus into it, and if/when it pans out I’ll have the drive and motivation to work on my other projects. Just finishing one will be a huge step forward and an inspiration.

I’ll post a version of it when it’s partially complete and mostly playable.

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