Parthon Software

Have fun, Play hard.

The Sporeal Invasion Status

Posted by Parthon on August 15th, 2008

I’ve been working hard on the game but have reached a bit of a roadblock, and that is time. I’ve got two days left to finish it off, and that’s only about 8 hours of free time at most. I’m going to do my best, but it’s cutting it fine.

The main parts left are the world map system which includes missions and bases, along with research, engineering and exploration. On top of that I have to invent more level generation algorithms and bind that into a win/lose structure. Lastly, I need some good art. Either way, however this game pans out I’ve learnt a lot. The main two would be: it’s easy to get burnt out and distracted while coding a lot if you lose sight of why you are doing it all in the first place, and that my skills are good, but they need to be way better to go indy, but all that takes is practice.

I’m looking at a few different things over the next 5 years, different goal setups so to speak, and I’ll spend this sunday doing a planning session. Expect a long post from me then. After that I’m working on a demake of sim city, which I’m retitling to Town Planner Tycoon. It’s not a hard challenge, but it will be fun. That’s due at the end of August. Then after that it’s back to work on the RPG.

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