Parthon Software

Have fun, Play hard.

Archive for June, 2009

Space Fortress Progress 5

Posted by Parthon on 6th June 2009

“To know where you are now, you have to know where you have been.” - Jake Krippin, Master Astrographer.

Woohoo!

I reached a major milestone in my development today. I have pathing and tasks finished today, so colonists don’t just wander around any more; they do the jobs that need to be done, and quickly too. As one of the complicated cores of the game I’m glad I have a system in place, now I can get on with the other more useful stuff. No screenshot today, nothing interesting to see, it was all ‘under-the-hood’ stuff.

Next on the agenda is colonist construction, transport and workshop use.

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Space Fortress Video 1

Posted by Parthon on 3rd June 2009

I’ve been taking a minor break the past few days, but I did get a small gameplay video made. It just shows off some mining and colonists walking around.

Don’t mind the art, I can’t draw.

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Space Fortress Progress 4

Posted by Parthon on 1st June 2009

“Mining is all well and good if you know what you are doing, but more asteroid colonies have been lost to mining mishaps than Greebon attacks.” - Jason Tanner, chief astrogeological expert.

Wow, even more progress, I’m stunning even myself.

Tonight I managed to complete buildings, building coldet, mining, square contents, more AI and minor pathing. These systems aren’t finished, but they are adequate enough while I flesh out the UI, which is more important. That will be next, and it will be the harder code.

Here’s a screenshot.

Colonists Mining

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