Parthon Software

Have fun, Play hard.

Archive for the 'Stuff' Category

Effort and Time

Posted by Parthon on 17th October 2008

So I worked hard on Beyond Earth and hit a few problems with the user interface. The game design was straight forward, but the user interface was turning into a nightmare. I really have to strip it down and redesign a version that works. In the meanwhile I found the original design notes for Randor and Trodlins, my first two game ideas. I really want to recreate them again, not as they’ve changed into, but for what they were in the beginning. I still need to get better at my artwork for that though.

So that’s where it’s at. Projects are either on the backburner or in concept stage. I’m still not sure where to take my games making. I love to do it, but it’s long hours and a lot of work, and I’m not the most dedicated kind of person around. But I do know that I’ll keep coming back to making games for the rest of my life. It’s just whether or not I finish them is the question.

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The Sporeal Invasion Status

Posted by Parthon on 15th August 2008

I’ve been working hard on the game but have reached a bit of a roadblock, and that is time. I’ve got two days left to finish it off, and that’s only about 8 hours of free time at most. I’m going to do my best, but it’s cutting it fine.

The main parts left are the world map system which includes missions and bases, along with research, engineering and exploration. On top of that I have to invent more level generation algorithms and bind that into a win/lose structure. Lastly, I need some good art. Either way, however this game pans out I’ve learnt a lot. The main two would be: it’s easy to get burnt out and distracted while coding a lot if you lose sight of why you are doing it all in the first place, and that my skills are good, but they need to be way better to go indy, but all that takes is practice.

I’m looking at a few different things over the next 5 years, different goal setups so to speak, and I’ll spend this sunday doing a planning session. Expect a long post from me then. After that I’m working on a demake of sim city, which I’m retitling to Town Planner Tycoon. It’s not a hard challenge, but it will be fun. That’s due at the end of August. Then after that it’s back to work on the RPG.

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