I’ve been taking a minor break the past few days, but I did get a small gameplay video made. It just shows off some mining and colonists walking around.
“Mining is all well and good if you know what you are doing, but more asteroid colonies have been lost to mining mishaps than Greebon attacks.” - Jason Tanner, chief astrogeological expert.
Wow, even more progress, I’m stunning even myself.
Tonight I managed to complete buildings, building coldet, mining, square contents, more AI and minor pathing. These systems aren’t finished, but they are adequate enough while I flesh out the UI, which is more important. That will be next, and it will be the harder code.
“Okay, we’re coming in to land. What’s that? Oh holy …….” - Last transmission of the S.S. Pegasus
I continue making progress, this time it’s with colonist moving and falling. It’s adequate, which is all I need to move onto the next list item, but I’m not satisfied. Definitely the first thing to re-factor when I start adding proper AI.
I have tile clicking done, so the cube under the mouse is highlighted. Next is to add walls and buildings. Then mining, and with mining sub-tile values. Then there’s tasks and pathing to add to the Colonists giving them more AI, and last on the list so far is the UI, which will be the hardest.
Here’s to an eventful and successful week of programming.
Addendum: I just finished walls. It was easier than I thought.
“What all them people don’t get, is space worms is good eatin’.” - Troy ‘Grubs’ McGaven
I did even more work, now the asteroid actually looks like an asteroid. Complete with chunky bits.
More work to be done tomorrow. It’s a split between working on walls and floors, and working on colonists. I also need to spawn the starting base and work out how to do models. That’s the harder part.